JamaicameCRAZY said:
http://www.gamecritics.com/videogame-piracy-and-the-pc-gaming-industry http://www.gamepro.com/article/features/215976/the-cost-of-piracy/ *cough* psp *cough* heres a lovely snipit While many hackers crack devices for the sheer enjoyment of the achievement-demonstrating their technical prowess or extending the capabilities of a game device-many of their followers do so for less noble reasons. It's no secret that the appetite for pirated games is widespread, and it's an issue that has sent the industry reeling. The Entertainment Software Association estimates that in 2007, global piracy cost the U.S. entertainment software industry more than $3 billion, and this doesn't even include losses from Internet piracy. Not only has piracy had a negative affect on game developers trying to make money from their hard work, but it's also impacted their ability to innovate and create new games and business models while eroding their control over their intellectual property. |
Yeah, uh... I said scientific studies... not "Lets go on a torrent site find downloads and multiply by $60." If you look at actual economic studies that try and factually find any damages from piracy... they can't find them.
http://www.osnews.com/story/24376/Piracy_Increases_Anime_DVD_Sales_Study_Concludes
http://www.undergroundthecomic.com/2010/10/pictures-help-us-learn/
http://musicbusinessresearch.wordpress.com/2010/05/29/gao-report-on-the-economic-impact-of-piracy/
You can't prove in a court of law that there are actual negative effects... heck the research usually suggests otherwise. The last time they did try and prove it on a global level the RIAA lost.
As for the PSP. PSP hardware sales were up dramtically due to piracy and jailbreaking. So you gain the misconception that software artificially low, but the truth is, hardware is artificially high.
Without jailbreaking on PSP, PSP would have sold far less.