When you say realistic Vs. unrealistic, what I hear is abstract Vs. concrete.
I don't want my games to be too abstract otherwise I more often find it hard to "get into it." And I don't want them to be too concrete otherwise I often find there to be nothing new or exciting left to the creative imagination - that's me, the player.
So my answer is sort of a non-answer. I just want a good middle ground.
*For the record I consider Pacman to be abstract/unrealistic, given the abstract environments, the cartoon characters, and winning by rallying up points. Call of Duty is concrete/realistic because of the real-life environments, real soldiers, and you win by tallying up deaths and mission objective which are not abstract.







