tarheel91 said:
If it's front engined, you've also got a massive hood to contend with as most race cars are set up with an I6, V8, or V12 (ignoring the prolific Porsche 911, but that's rear-engined anyways, so it doesn't count). Visibility sucks in cockpit view because visibility sucks in those cars in general. The head turning thing will help a bit with hitting apexes and such. Sims would benefit from head tracking SO much. |
Sure but then again you're not sitting 9 feet away from the dashboard in a real car. And since the game is 720p, having less then half of that dedicated to the track makes it harder then real life.
It would be awesome for a 3 screen setup. Or if the resolution would be there so I could sit 1 foot away from a 52 inch screen.
How awesome would racing games be when vr glasses make their comeback with built-in head tracking. They'll be back when 1080p screens can be miniaturized at an affordable price. The problem with those was the low resolution (and bulkiness, wires etc). It's the perfect solution for 3D and head tracking in one. Someone be bold and make a next gen console that doesn't use a tv but comes with HD vr glasses.







