| SvennoJ said: The first one was great, but I probably won't be using the in car view again. It just takes up too much screen space. I'll be using the zoomed in view where you see the hood of the car. That gives the best sense of speed and placement on the track. I'm not looking at half the dashboard when I'm driving my own car either, just focussing on the road ahead. Maybe they can make some sort of a hybrid view where it zooms out a bit to reveal the cockpit when you start drifting so it can still look into the corner, and return to focus on the road ahead when driving fast. |
The issue is that on most race cars, hell most true sports cars, visibility sucks. The driver usually sits lower down in the car (to lower the center of gravity) and in a more reclined position. This makes the cockpit extends vertically over the hood much less than in a normal car. This means that the windshield is smaller, and visibility suffers as a result.
If it's front engined, you've also got a massive hood to contend with as most race cars are set up with an I6, V8, or V12 (ignoring the prolific Porsche 911, but that's rear-engined anyways, so it doesn't count). Visibility sucks in cockpit view because visibility sucks in those cars in general. The head turning thing will help a bit with hitting apexes and such. Sims would benefit from head tracking SO much.








