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twesterm said:
makingmusic476 said:

I'd argue it wasn't "pick up and play" enough.

Common thing between LBP, NSMB, and Mario Kart?  You can get in and start playing with nary a load screen at all.  That is key for a game to be popular amongst a more casual audience.  Accessibility and ease of use.   Excruciatingly long load times and an unintuitive menu can kill a game like this.

Plus, I wouldn't exactly call the characters in MNR charming.  They just looked goofy to me, and don't have the appeal of Sackboy or Nintendo's mascots.


Yeah, I hate those open HUB worlds that so many people just think are the best thing ever.  Sometimes, I just want to play my game, not wander around a world.  I don't really understand why people think playing a not-fun game to get to the (hopefully) fun game is a good idea.

By the time they fixed that with the patch along with the difficulty, I had already decided I hated the game.

Yup, hub worlds were cool in 1997, not so much now. Back then exploring any 3d "space" was fascinating. Now the 3d space has to actually contain something with a purpose.