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I'd argue it wasn't "pick up and play" enough.

Common thing between LBP, NSMB, and Mario Kart?  You can get in and start playing with nary a load screen at all.  That is key for a game to be popular amongst a more casual audience.  Accessibility and ease of use.   Excruciatingly long load times and an unintuitive menu can kill a game like this.

Plus, I wouldn't exactly call the characters in MNR charming.  They just looked goofy to me, and don't have the appeal of Sackboy or Nintendo's mascots.