By using this site, you agree to our Privacy Policy and our Terms of Use. Close
cory.ok said:

im not saying that certain games dont have enough buttons, but they werent limited to that set number of buttons. games that implemented sixaxis well, (like folklore) would be completely different games if they were released without sixaxis support.

my point is that if versus has the level of sixaxis controls as folklore, development cost will rise as a port wont be simple buisness, it will take much longer and cost much more money. coupled with the already very high development cost of versus and the abnormally high cost of porting something to a hardware limited machine and you have a lot of risk. if the risk is still manageable with a port than it will be done, if the risk is too high, it wont, six axis support is one bump in the road of porting the game, it might be a big bump

So far you havent explained how its not a gimmick, so far its doing things that work perfectly fine on the other console of the multiplats. The things that it does on the exclusives if they got multiplat wouldnt be that hard to add a button for or otherwise.

Yeah my first question is why did you be so aggressive. I honestly had no recollection of using it. In Ghost Busters, people were still able to smack ghosts.... I dont see where you have proven your point.

Note: You are going to be an arse, I will be an arse.



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752