your mother said:
I guess I should clarify. My wife hated gaming prior to the Wii. However, she warmed up to it: - when she saw my, her, and my son's Miis for the first time - when she saw the Everyone Votes channel - when she saw she didn't have to memorize buttons to play Wii Sports Apart from the last point, the reasons why are pretty much based on social aspects. She's not a gamer and still isn't, but she has unwittingly "spread the Wii gospel" to others, saying it's fun and even inviting people over to play and have a good laugh. I was the one who bought the console, but she has "evangelized" it. Therefore, why can't Sony's Home cause the same effect in her, or indeed, in any female non-gamer? The entire social aspect is why the Sims franchise has dominated sales in PC-land, and in no small part due to women non-gamers buying it - and playing it! |
As I mentioned before, cost is a huge factor. Besides that, online communities can bring out the worst in people. Combine something that is 'free' with a large adolescent male audience and anonymity, you've got a recipe for chaos. It will not be the kind and gentile place for women to discuss things free of harassment.
The Sims has a slightly more mature audience, which includes a lot of woman and people with more mature attitudes. But Home will have everyone, for better or worse. The demographic profile between systems will be quite pronounced.







