| Scoobes said: From my understanding of the industry, these restructures are fairly common especially after the release of a big game and in the middle of a recession it's not that suprising. Sucks for those losing their jobs but if Rare have been tasked with jobs where they don't need them then it's gonna happen. In all likelihood they'll have a recruitment drive in a year's time for their next big title, then "re-structure" after that releases. |
Cutting the entire art staff isn't your typical case of redundancies. Some of these guys have been there going on ten years.
Edit:
Oh, just realized the OP sourced Eurogamer. They don't go into much detail about exactly who was let go. The original gaf thread in which this all came out is much more informative:
http://www.neogaf.com/forum/showthread.php?t=421821







