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Dragon Age Origins final boss battle and Demon's Souls Maneater. Maneater was more difficult(i.e cheap difficult) but DA Origins final boss battle was better, and required a lot of strategy. Almost my favorite boss battle hadn't it been one another boss battle in Demon's Souls.

A lot of boss battles in D Souls is brilliant.

The first image in your OP is unimportant because games nowadays can span upto a long time like 30 plus hours and checkpoints and save points are necessary. In olden days the only genre was the 2D platforming kind so it didn't matter that much, but now it does. It was also a problem related to tech and not just to increase the difficulty. But that's just being off topic so I will stop.