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mchaza said:

the problem is that you have games selling that give only 6-12 hours at the same price as ones with 100 hours. 

there should be an price variatation for example you have games that are small be 20-30 dollars while full massive blockbusters more than 60 dollars for example 80-100 USD dollars. That means you go into an store. And you can choose: should i spend 100 dollars on an game that will last me many weeks/months like red dead redemption. Or i have less time for big games so instead of wasting 100 dollars on an big game i will buy an small 20 dollars 4-8 hour experience every 1-2 weeks. 

thats what the gaming industry should price there games. Have an full range depending on the the lenght of content. 


Which would result in artificially inflated game lengths like the kinds of games we are trying to avoid already.