mchaza said: the problem is that you have games selling that give only 6-12 hours at the same price as ones with 100 hours. there should be an price variatation for example you have games that are small be 20-30 dollars while full massive blockbusters more than 60 dollars for example 80-100 USD dollars. That means you go into an store. And you can choose: should i spend 100 dollars on an game that will last me many weeks/months like red dead redemption. Or i have less time for big games so instead of wasting 100 dollars on an big game i will buy an small 20 dollars 4-8 hour experience every 1-2 weeks. thats what the gaming industry should price there games. Have an full range depending on the the lenght of content. |
Which would result in artificially inflated game lengths like the kinds of games we are trying to avoid already.