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the length is just one aspect.  this to me is very similary to people who ask whats the point in wanting better graphics.

imo its all a piece in the same puzzle.  better graphics on there own don't make a game better imo but how they are used (with other aspects especially conveying of emotions) they can make or break the game.  

having a long story doesn't mean anything if it is filled with boring and repetitive things and a short game isn't good if it doesn't have much to it either.  where as if you change the aspect of the content in contribution to the length you can make the longer game more interesting which should allow it to last longer for the user and the shorter game more meaningful and leave the user wanting more.  

so I guess I would say how its used, how does it effect the game length may suit one game and not another.



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).