| mchaza said: well to beat an pro you have to think like an pro so that guy who created that AI must be an pro at starcraft |
Not really. The computer's strengths and weaknesses are completely different to humans.
Even a non-SC player could make an AI that:
- executed standard builds perfectly
- scouted everywhere on the map as much as possible
- micromanaged hundreds of units in battles perfectly
- decided which units to build and whether it was worth committing to a battle
The hard part is the abstract decision making 5 or 10 minutes in advance (should I tech to colossus or get upgrades? should I build a forge or get a gateway?).
By simplifying it to just <that one unit> and playing to the computer's strengths with the micromanagement in the midgame, the designers made it a lot easier for themselves. Humans would eventually find a weakness in this one-unit one-strategy AI, and if they don't it means the unit is imbalanced (because if humans could control that fast they would also be unbeatable).







