By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mchaza said:

well to beat an pro you have to think like an pro so that guy who created that AI must be an pro at starcraft 


Not really. The computer's strengths and weaknesses are completely different to humans.

Even a non-SC player could make an AI that:

- executed standard builds perfectly
- scouted everywhere on the map as much as possible
- micromanaged hundreds of units in battles perfectly
- decided which units to build and whether it was worth committing to a battle

The hard part is the abstract decision making 5 or 10 minutes in advance (should I tech to colossus or get upgrades? should I build a forge or get a gateway?).

By simplifying it to just <that one unit> and playing to the computer's strengths with the micromanagement in the midgame, the designers made it a lot easier for themselves. Humans would eventually find a weakness in this one-unit one-strategy AI, and if they don't it means the unit is imbalanced (because if humans could control that fast they would also be unbeatable).