Alby_da_Wolf said:
Ail said:
Alby_da_Wolf said:
People that play single player games (or local multiplayer ones) is used to play them without needing an internet connection. Places without high speed connections available are still a lot, and also, almost nobody subscribes to them anyway in their holiday houses, where they stay a small part of the year, even where the connection would be available, and not flat fee subscriptions anyway. Playing through a pay per use connection can quickly become horribly expensive and totally inadmissible just to play. Unless every gamer become filthy reach... Eureka! This is the solution to piracy, the whole humanity must become rich, how could I not think about it before?
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With the advent of highspeed smartphones this is quickly not becoming an issue anymore...
It's estimated that by 2013 close to 2 billion people in the world will have smart phones and use those more often than their PC to connect to the web.
So you won't need a wired connection anymore to connect to the net...
PS : and don't start arguing that you don't bring your phone to your vacations spot.....
PS2 : so you're arguing that people that can afford a holyday house can not afford an internet connection by the way ?
Good job there !!! Let me let you on a little secret, if you own a summer house, you are already rich...
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Unless life become even more expensive, small holiday houses in not luxury places are at middle classes reach. And people that had to save money to buy them and/or renovate them are just the kind of people that won't pay flat fees for phone where they stay a month per year when they are lucky. But yes, cellphones will eventually solve also data connection problems, IF telcos become less greedy. Another problem is that that 2013 estimate is about people connected, but you can bet telcos will keep on investing very little to connect least densely populated areas, so we'll still have slower connections there, if any. And a further problem is Occam's razor, for single player and local multiplayer it will still be a solution more complex than others. Then there is the other problem: people won't pay subscriptions for single player, so, even if the cost for servers will drop, it will still be a huge cost in the long term that will have to be fully funded by the first and only payment for the licence, unless the business model switches to subscription also for single player, but it remains to be seen whether gaamers would accept it, particularly if other competing companies will stick to models more advantageous and less costly on the long run for the buyer (and also on the short term if fees will be too high). And another problem: leaner companies, outsiders, indies, or even big but still nimble companies that don't just follow the herd but try to emerge from it or even guide it, that manage to profit even accepting a piracy rate higher than on consoles, don't stop to wait for bigger companies to catch up, and each time the latter overlook the PC market and leave some room available, they quickly fill it. The OP's linked article rant is actually giving voice to bigger and less nimble companies' fear, rage and hatred, as they are mad to discover that the PC market isn't dead as they believed and every share of it they gave up is lost forever.
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