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Mr Khan said:

Their lopsided support of PS3 over PSP (and apparently over NGP, if the studio assigned to the NGP Killzone is any indication) is worthy of further discussion when assessing Sony's strengths and weaknesses as a publisher. They have done a good job of conceiving moderately (in sales terms) successful new IPs.


This is key, and something that tends to get skirted over.  With Nintendo by comparison, it's hard to really say which platform they better support in terms of DS or Wii. 

Nintendo puts their top teams on both their handheld and home consoles, while Sony tends to put just the top teams on their home console.  3DS vs NGP 1st party support is actually pretty telling so far, Nintendo has the home console teams doing handheld iterations of franchises while Sony has mainly outsourced and lower tier studios on catalogue franchises...

 

Nintendo

  • Pilotwings Resort by EAD2 (developed Wii Sports Resort)
  • Mario Kart by EAD1 (developed Mario Kart DS / Wii)
  • Legend of Zelda: Ocarina of Time 3D by EAD3 (developed Twilight Princess / Skyward Sword)
  • Paper Mario by Intelligent Systems (developed Paper Mario 1-2, Super Paper Mario)
  • Kid Icarus Uprising by Project Sora (developed SSBB)

Sony

  • Uncharted Portable by Sony Bend (not Naughty Dog Software)
  • Resistance by Nihilstic Software (not Insomniac Games)
  • Killzone by Studio Cambridge (not Guerilla Games)
  • LittleBig Planet by Studio Cambridge (not Media Molecule)
  • Hot Shots Golf Next by Clap Hanz (developed HSG Out of Bounds)
  • WipEout by Studio Liverpool (developed WipEout HD)