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Bruceongames said:
HappySqurriel said:
Bruceongames said:
HappySqurriel said:

it isn't that complicated to "improve" your GPU to upscale or interpolate your textures, increase the output resolution, and perform high levels (16x) of Anisotropic Filtering and Antialaising when you are already taking advantage of a dramatically smaller process (45nm). In late 2008 or early 2009 Nintendo could (easily) release a Wii HD which (essentially) upscaled all Wii games to 1080i,720p or 1080p without any developer interaction which was still (dramatically) cheaper than the XBox 360 or PS3; it still wouldn't be as powerful but most people wouldn't know that anyways.


 

What utter rubbish. Except for the HD Wii in 2008/9. You swallowed a dictionary without looking at the meaning of the words.

 

If it is "rubbish" please explain what is incorrect about it to me?

The Wii's GPU is based off of the Flipper and one of the most important and impressive features of the flipper was that it did texture decompression in hardware; in the process of decompressing the image you can apply a subdivision filter (which is just a matrix calculation based on the surrounding pixels) that will end up reducing the blockiness of the texture while still maintaining most of its detail.

From what we understand about the Wii its resolution is ALREADY HANDLED by the operating system being that you set whether the output is 480i or 480p and the aspect ratio in the operating system and it is taken advantage of in games; it is also likely that Anisotropic Filtering and Antialiasing are also set as "hints" to the hardware from the game. In this case it should be easy to increase the output resolution and over-ride the hints the game has sent to the hardware.

This type of thing has been done hundreds of times in software, is a major feature of every emulator, and is not unknown to happen in hardware ...

So what don't I understand?

The more you talk the more you demonstrate that you know nothing Bruce ...

 


 

So Wii games will suddenly convert themselves to 1080i HD. You know nothing. Really.

You obviously don't have any development experience ...

In all 3D graphics applications you use a software API (typically DirectX for XBox and Windows PC games, and OpenGL for everything else), through this API you set things like the output resolution and the projection matrix (which determines the aspect ratio aswell as other things). With systems like the XBox 360, Wii and PS3 the operating system (either by default or through calls to the operating system) controlls a lot of standard features like the resolution in order to standardize everything across games.

Much like a PC game, if Nintendo choose to increase the processing power to support higher resolutions it wouldn't take much to increase the output resolution of the game.