CGI-Quality said:
It's a stalemate at this point. As long as I get good games, and lots of games, I'm not in a mode of concern. The concern would come from a lack of software, which Sony nor Nintendo have a problem with. I just know that I've been seeing the same IPs from Nintendo since the mid 80s, and to me, they "milk" more than anyone else. If it were a problem though, something would have needed to give, but obviously it hasn't. As for sales, I don't play those, but Sony's IPs do well enough that that's irrelevant anyway. |
Yes, lots of good games is the best standard. And I'd agree both Nintendo and Sony more than deliver on that front. Microsoft isn't too shabby in that regard either.
My issue is there seems to be that there's this disconnect when it comes to praise... on one hand, Sony gets tons of mileage around here out of delivering new IP, yet on the other hand they tend to iterate the fuck out of that new IP. I mean that's fine, but it just seems to me there a bit of a double standard at play in terms of praising originality. It's just a different approach, I guess... Nintendo tends to reuse an established series or brand, but they almost always go 100% ground up in terms of design or assets for their major sequels. Sony this gen has seemed to throw out a lot of original titles, but if they catch on they also seem to quickly pump out sequels that build on the formula rather than reinvent it. Obviously there are exceptions on both sides (Pokemon is very much an iterative major series for Nintendo, while Team ICO seems to have a very "ground up" approach to each of their games), but there seem to be different approaches generally for each company, and I'd say it's very much open to debate which one actually brings more in terms of originality or innovation.







