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CGI-Quality said:
jarrod said:

Legend of Zelda's never had 3 new sequels on one piece of hardware before.  Super Mario did on NES only, Donkey Kong did on NES (sort of, they were arcade ports), SNES and GB.  And the Nintendo of today seems to space things out more... even a direct sequel like Mario Galaxy 2 came almost 3 years later and was considered something an "exception" for the company.  Most Nintendo series tend to get 1-2 original installments per hardware now though, even the biggest ones.

In any case, it just seems like logical fallacy to praise Sony for introducing new IPs when they simultaneously iterate and sequelize on them so frequently.  It's actually been like this for Naughty Dog and Insomniac every gen since PS1, they bring out a new IP and do 2-3 direct sequels on the same hardware.  3 sequels in 5 years on the same hardware does seem excessive imo, if Nintendo were doing the same they'd be crucified for it (as they were when they did it for Mario Party in previous generations).   No it's not as bad as the annualized practices of Activision, Ubisoft or EA, but it still comes off as milking imo.

I don't see the big deal, but I guess that's just me. They offer plenty of new and interesting content to offset the apparent "milking", and frankly, if any company is more guilty of the "milking" process of the big three, it's Nintendo, but that's besides the point and not really a bad thing.

Long story short, I'm not going to complain about getting more games, no matter how many sequels come about (especially from good franchises). For my gaming needs, SCE has taken care of them in spades.

Nintendo iterates far, far less than Sony.  Hell, for something minor (that you'd normally expect to reuse code) like Mario's jumping physics, they redo everything from scratch for every new 2D entry (bar SMB2 JP way back in 1986).  Nintendo may use their established brands to the fullest, definitely, but there's really much less actual recycling going on at NCL than there is within SCE.

Out of the first parties, Sony definitely seems the milkiest.  Nobody else is pumping out continual bi-annual sequels of their biggest games, except on occasion Microsoft (Forza, Gears).  And nobody else has fallen into the annual sports trap.  Sony does bring out a lot of new IP, which is commendable, but I don't think their development practices really nurture IP as well as Nintendo.  And I'd say the sales somewhat reflect that.