Companions:
Anders:
As an adolescent he was taken to the Circle of Tower by the Templars, which he despised as he compared it to a prison. He's a very talented mage and has escaped from the tower seven times, only to be captured and brought back by the templars. Despite accusations that he is a maleficar, he is only an apostate and wants nothing more than to be free.
Aveline:
Aveline is a soldier, a master of sword and shield, and a tireless guardian... to a point. The daughter of an exiled chevalier, Aveline is not the knight her father wished her to be. Although fully trained in chivalrous combat, she was raised in the shadow of a lost life and will not lose another for the sake of honor. Protecting her adopted home of Kirkwall becomes a chosen duty, not a privileged calling. The people she stands for will not be wasted on lost causes or protecting the foolish from themselves. Pride can be bandaged like any other wound—when threats are dead and everyone is safely home.
Bethany:
Bethany is Hawk'es youngest sister, and Carver's fraternal twin. She is an apostate mage who recieved magical training from her father. She might accompany Hawke and is atleast a temporary companion.
Carver:
Hawke's youngest brother, and Bethany's fraternal twin. He's a warrior, and he might accompany hawke.
Fenris:
Fenris is a warrior specializing in two-handed weapons. The lyrium markings that line his body grant him the unnatural ablity to phase through solid objects. The limits of this power is unknown, but Fenris uses this ability mostly as an unexpected weapon, phasing through individuals and solidifying, killing them violently. He has fled to Kirkwall as a fugitive, constantly hunted by the soldiers of his former master. The lyrium burned into his body causes him pain, making him guarded against physical contact; however, it is more of an aversion to them being touched rather than physical pain.
Isabella:
Isabela is originally from Rivain, but has traveled far and visited many places during her life. She was once married to the original owner of The Siren's Call, until he was killed by Zevran for unknown reasons, leading her to inherit the ship. She doesn't seem too regretful over her husband's death, calling him a "greasy bastard", explaining her rather cordial relationship with Zevran. She has picked up a special fighting technique during her travels, one that depends on speed instead of strength. Since she has learned this technique by dueling many different warriors, she calls herself a "duelist".
Merril:
The Keepers of the Dalish are the masters of ancient lore and guardians of old secrets. Merrill can recite all of known elven history and navigate the Fade… but has very little experience with the world or even her own people. Now in a foreign land, surrounded by dangers on all sides, Merrill must find help for her clan. Whatever the cost
Sebastien:
Sworn to the priesthood as a boy, Sebastian is forced to re-enter the viper's nest of princely politics when his family is brutally murdered, leaving him as the sole surviving heir.
Varric:
His family was part of the merchant caste before they left for the surface and Varric was born in Kirkwall. He is a merchant prince among the surface dwarves.
Varric comes from House Tethras and is a rogue. He is the youngest son of the Tethras family while his older brother is the head and runs the family business. On the outside, he is seen as the idle younger brother who spends his time in taverns telling wild stories while people buy him drinks. His real job is to maintain a "spy network" with contacts to deal with various troubles that come along with being in a family that is part of the Dwarven Merchant Guild.
Until now those are the reveals companions their could be an additional one on the way like Loghian in DA:O bu that would happen at the end of the game.
Being in 3rd place never felt so good