| irstupid said: just a quick thinking process for you Imagine you are asked to play a game. Lets take Pinball, and Uncharted. Both state of the art, best graphics, controls, AI, physics, sound, ect you name it. Which system would you want to play either on? the NGP or the PS3? identical games, no difference in the NGP or PS3 versions. I would choose to play uncharted on the PS3 and Pinball on the NGP. Imagine that for any other game you can think of. If you can't decide, then its one that is a perfect game for both, such as new super mario bros. if your leaning towards one way over the other then thats teh type of game it is meant to be. And thus why the reason I believe PSP failed software wise. Too many games where you would think "i want that on my ps3" |
This. SO MUCH THIS.
| psrock said: The PSP is one of the best selling console of all times, it had no issues selling, it was its control, not the games that slowed it down. Read every review, read every owners, the thing that has always hurt the PSP is its control. The 3DS is getting tons of console games yet I never hear this issue. The game you guys want on the 3DS, MH is a much better game on the console, yet I don't see you guys not wanting it. NGP will be able to play both casual and core games. I believe it will bring a new experiece even the console can't bring. The PSP did not have that advantage.
Yep, Those are the top selling PSP games. |
Well, using Chains of Olympus as an example, I'd say there's a reason that the highest rated PSP game, released on a system with a much higher userbase than the PS3 had last year, and bundled for months in NA, was soundly trounced in sales by God of War III. Ghost of Sparta did far, far worse.
You can blame gimped controls all you want, but the PSP God of War games were also far shorter and uglier than their console counterparts, and they were made by a third party instead of the original developers. Anybody in their right mind would prefer to play the actual trilogy, even if the PSP had dual analog controls.
And controls wouldn't have been an issue at all if developers hadn't focused on making console clones. Guerrilla Games did things right with Killzone: Liberation, though the game had its problems in other areas. If only more of Sony's internal studios had taken the platform seriously.
However, I think NGP will do much better in this regard. Just looking at Uncharted, it makes heavy use of touch controls for things like maps and whatnot, helping to differentiate itself from its console brethren instead of simply being an inferior clone. Though most of the additions we've seen so far are gimmicky and superficial at best.

















