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fordy said:
Edgeoflife said:
fordy said:
Edgeoflife said:
fordy said:
Edgeoflife said:
Not sure about ps1 but ps2 it was a big part of it, the other part though was getting all the 3rd parties in exclusivity contracts, but if it wasn't for marketing and those deals dreamcast would of kicked its ass 

Marketing does not always imply success. Microsoft threw a ton of money towards the Xbox last gen, and it barely managed to scrape into second. There are always multipkle factors.

For instance, which one would you consider an average consumer to stop at with interest at a department store: a Move setup with The Fight, or a Kinect setup with Kinect Adventures?

One thing I would give Sony credit for, and that is trying to make motion more appealing to the hardcore, but I don't think it's going to work, as stated before, plus on top of it, there's a risk of alienating potential casual buyers, which is supposed to be the base for this kind of tech.

Depends completely on the demographic, if it was a street punk he would go for the fighting game where he can actually punch, if it was a soccer mom she'd go for the cartoony looking game, and marketing doesn't always equal sucess but it plays a major role in it and the fact remains that move is the better product for the application of gaming, it doesn't have the same appeal though but when looked at objectively even for causual games move is the better choice in most cases 

I honestly dont know of any "street punks" who arent hardcore gamers, or better yet, hang around a department store.

Which leads me back to the original argument. Move might be better or it might not be. The way casuals see it (keep in mind that these are people who do NOT follow any gaming news whatsoever. They do not look at area resolutions, framerates or controller latency) they see the Move marked as new, and their initial response is "That's NOT new".

I'm not really arguing with you, and frankly I'm glad Sony chose to make a quality product instead of catering to the people who don't know better either way


Do you really think that Sony chose quality if they knew that it would sacrifice casual userbase, and therefore, profit?

I'm not saying Move is bad, but sales -> money and money talks. Anywhere where extra money is to be made, you'll see the industry shift towards it, just as we saw Microsoft and Sony rushing to release an answer to the Wii in the form of motion controls.

The big question is, what will Sony's next gen motion control be like (if there is one). It could very well resemble Kinect. A 3D camera will never have as much accuracy as decent electronics, but if there's extra money to be made, Sony might very well be willing to make that sacrifice...

Sony's whole thing is quality products, they make profit off that, releasing a crap product would cost them more then they would make on the product from the damage to their name, and frankly I think Sony's next motion controller is going to be a 3D camera with the same wand that is reusable, and Sony wouldn't have even made what MS did off kinect since their marketing strategy has never been that good