daroamer said:
Edgeoflife said:
osamanobama said:
MikeB said:
It's true, quoting myself from a couple of months before Kinect launched:
"The IMO top three biggest problems with Kinect is:
1) A very noticeable response lag. This kills the potential of fast paced accurate gaming. In part this is due to the too slow camera and in part due to the additional processing going on taking too much time.
2) No analog stick/buttons or triggers. It can't recognize seperate fingers, so even pretending you are pulling an imaginary trigger on an imaginary gun won't work (which IMO would be ackward anyway, holding nothing and pretending). Also look at the Starwars game under development, you can't rotate your view nor manually walk this while lightsaber slashes display notieable lag...
3) The camera is IMO far too big and ugly and pretty expensive for what you get.
Technical specifications Playstation Eye vs Kinect cameras:
Kinect in addition to normal camera also includes an infrared camera, which could allow it to do better in different light situations, but likely not in the case of Playstation Eye Playstation Move cases for most games.
Horizontal field of view:
Kinect: 57 degrees Playstation Eye: 75 degrees
Vertical field of view:
Kinect: 43 degrees Playstation Eye: 56 degrees
With 16 bit color depth:
Kinect: 320 x 240 @ 30 FPS Playstation Eye: 320 x 240 @ 120 FPS
With 32 bit color depth:
Kinect: - (not supported) Playstation Eye: 640 x 480 @ 60 FPS
Audio:
Kinect: 16 bit audio @ 16 kHz Playstation Eye: 16 bit audio @ 48 kHz"
I tried to warn people, but many were just too hyped (like for the fake Milo demo). I find Kinect to be pretty destructive for hardcore gaming on the XBox. Half of the XBox game shelf space here is now dedicated to predominantly crappy Kinect-only games.
I also mentioned the additional resource requirement compared to Move and I find his comments interesting that he just like me thinks Kinect is mostly usefull for dancing/exercises games/programs, that's exactly what I once wrote. IMO don't expect much hardcore game support for Kinect, unlike for Playstation Move.
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very insitefull, and when you factor in the Move....
i dont understand have the kinect has been so hugely successful, and probably has double the move install base (individual owners).
you simply cant play more complecated games than pet the tiger, and heavily assisted air driving, with peddels.
not saying those games cant be fun, but they just dont have much depth to them, and arent for a lack of a better word, hardcore
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Kinect sucess is due to marketing and consumer perception almost exclusively, after the holidays it had a huge drop in sales, and I think it will continue dropping the longer it is out
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Interesting. Can you point me to all the products that had a jump in sales after the holiday shopping season was over?
Also, can you give me the PS3 sales figures in Jan compared to Dec?
Thanks.
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Kinect sold like 8 million in less then 2 months, since then it hasn't even sold 1 million more thats a drop off of over 80% nothing else dropped off even close to that much