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A203D said:
d21lewis said:

Just throwing this out there and not being specific about any game in particular:  What's your take on a game that sells a million at full retail price compared to a game that reaches a million when it's sold at 1/2, 1/3, or even 1/6 of the msrp?  What about packed with a console?  How about as a free downloadable?

Is the main concern how many copies sell, how much money is made, or how many gamers enjoy it?  I guess this could be a standalone thread instead of a postt but I suffer from Lazyboy's Disease.

My personal take is dependant on the game itself. in this case of Demon's Souls is that theres a million people out there who've played it. but that dosent mean everyone enjoyed it. some people probabily hated it. 

i think its excellent because the quantity of sales have meant a sequel to this type of game and there is a potential userbase of 1 million people who will support the next title and more because its multiplatform.

the money made is irrelevant to me, because the developers and Sony were never expecting this kind of success, which suggests its already been financially successful. but obviously its important for a healthy balance of both. either way the number of sales is important even if its bargain bin, because if the game is good, then theres 1 more person its reached with each sale; which is good for deveopers in their next project and good for the fans who enjoyed it.

The game didn't exactly go down in price fast either, I bought mine for 60 almost a year after it released because I just couldn't find it cheaper and I wanted it