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Load time really should be dependent on Disk read speed 2Xblu-ray is 72Mbit so they should be able to load the entire 512M memory in 57 seconds.
Or of the HDD in 5 seconds.
or on the 360 sould take no more than ~30 seconds off 12XDVD.
All above assume continuous data reading with no seeking - seeking on optical disks is very Slow , which is why it makes sense for developers to replicate data alot (even on 12xDVD ) rather than try to seek it, probably another reason that games us so much GB's .

Generally a game will start and show into etc very fast as it only needs to read a little data to play an intro movie.
Also most Games wont ever load the entire 512Mbytes Memory as significant proportion of this is used for the Framebuffer, Operating System, Stream Buffering , Holding Static Game state info, Mip mapped graphical data, and probably other uses too.
So in theory worst case for a disk to press play to actuall playing should be no more than ~50 seconds during which time the player is entertained with intro material and setup prior to actual gameplay.
Any delays longer than that are the result of Crap Developers.



PS3 number 1 fan