lestatdark said:
Squilliam said:
It'll be on consoles also, so the extra 1-3M sales would be a bonus they cannot ignore even if the PC version with Eyefinity / 3D vision surround is the superior choice. Besides, the engines etc have matured to the point where they can easily create the high definition assets quickly and efficiently.
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Even though I don't disagree with your point of view, when it comes to consoles, I believe the biggest challenge for a game like Freespace 3 to come out on consoles would be it's control scheme.
As far as I can remeber, Freespace 2 had 25 inputs for Targetting, 22 inputs for Ship&Weapons and 44 inputs for misc controls such as Squad orders, different energy outputs for shields, engines, weapons, etc.
Memorizing them all on the Keyboard was a challenge unto itself, and I seriously don't see how they can be simplified into the limited options of a console controller without losing the amount of control that you had in the previous games.
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When I played it I barely used any of them. They could easily be rationalised for consoles, theres no question about that. The fact that all consoles come with joysticks is a bonus in reality.