Toastrules said:
My opinion:
1) Guerilla has confirmed custom games. Not sure how they're going to do it, but they did confirm it on the KZ forums. 2) Agree there, usually takes forever to get into the action, if you can find it. 3) You can't just run up to people and brutal melee them. I've tried, and sometimes they can still shoot you a few half-seconds after the Brutal Melee gets activated. I've killed melee'ers as well, so it works for both sides. 4) This happens in all games with set spawnpoints... BFBC2 as well. Nothing you can really do about it but leave game [which IS a valid technique... If you're being spawncamped, LEAVE. Don't know how often I tell this to people...] but it's better than spawn grenades and stupid teammates using up the two spawn grenade slots, or spawn grenades right next to an objective, making it chaos, but not fun. 5) Every class has a counter. The tactician can counter the Recon and Infiltrater classes using their ability. Plus, it's better than snipers who camp a mile away; at least now Recons are effective, because it takes so many points to invest. 6) Agree there, when you improve the controls = there should be more recoil, Guerilla... not less. 7) When you develop a game, and more people are attacking the concept rather than defending it, you know you need to change it. "for some reason, it feels like one ate a bag of snails when trying to move and shoot at the same time with an automatic weapon while in kz2, you stayed light on your feet." Lolwut? I don't really know what you're saying here, but if you're saying that in KZ2 you were light on your feet, while in KZ3 you are more like wading in a swamp well... You may need to get your controller checked. About 90% of people like KZ3's new controls, so Guerilla did their job right.
This is of course my opinion to your replies, so feel free to read if anyone has the attention span |
@point 6
How does the tactician counter the recon? You realize that you cant scan them right? Sure tacs can scan infiltrators but my complaint was more in the line of how they're undetectable by even base bots and can sprint indefinitely while no one else can sprint 1 m.
@point 7
The "bag of snails feel" is a reference to the fact that one feels immobile when trying to fire a weapon while moving in KZ3. It's not really something that can be explained. One has to play both games for a significant amount of time to notice.
Dont get me wrong, even though I got used to the old controls, I don't mind the new ones. Controls are something I've always adjusted to. My only complaint with the cahnge in controls is somewhat philosophical as I explained before. Decreasing bullet spread, recoil and increasing aim assist are a problem though.
Where did you get the 90% figure from? I'm just curious.
Looks like Kylie has expressed some other points I even forgot about. There are other annoyances like the arcady points popping up everywhere but those are minor. In 3 months after release, we'll know whether GG really improved or not because thats probably the time frame when people start to figure out how to exploit the game. This time, we cant even ban the overpowered BS well I shouldn't say "we" as I'll be boycotting this one.
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler







