meehan666 said:
http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-crysis-2-demo?page=2 Crysis 2 uses real time global illumination and lighting can be adjusted on the fly. Which is why if you stand still the light and shadows will shift over time, unlike killzone. In Crysis you had a large light source illuminating a massive island full of complex geometry. The small cooridoors that killzone lives on don't compare. And again lighting is one thing. RAM intensive features of the engine, like textures, are/will be far superior on Crysis/Crysis 2 compared to Killzone 2/3. And a killzone fanboy shouldn't talk about fire; did they fix the flame pisser? |
Crysis has not real time global illumination (like Killzone 2). However small corridors in Crysis would suck (unlike Killzone 2): http://www.crymod.com/thread.php?postid=417088 . Lighting and shadows in Crysis are really weak, there's a bit of bloom and other nice effects to cover that, but overall its lighting and shadows compartment is technically poor. It's good for landscapes, but when things get really close it's ugly (like the grabbed soldier, it's not just a matter of corridors).
Crysis 2 has a bit better lighting and shadows compartment (heck! They imported graphics technology from Killzone and Uncharted), but it will be not the graphics king, not on consoles.







