Booh! said:
What baked? Lighting in Killzone 2 is real-time and way better than that of Crysis. In fact Crysis 2 lighting approach is (oh noes!) copied from KZ2 (well Uncharted:DF... http://www.realtimerendering.com/blog/deferred-lighting-approaches/ for the full story, also http://www.incrysis.com/forums/viewtopic.php?id=27883 ). However, they should make a sprite mod pack for Crysis, since those 2 sprites are really overused:
not to count that fire is not transparent... |
http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-crysis-2-demo?page=2
Crysis 2 uses real time global illumination and lighting can be adjusted on the fly. Which is why if you stand still the light and shadows will shift over time, unlike killzone. In Crysis you had a large light source illuminating a massive island full of complex geometry. The small cooridoors that killzone lives on don't compare.
And again lighting is one thing. RAM intensive features of the engine, like textures, are/will be far superior on Crysis/Crysis 2 compared to Killzone 2/3. And a killzone fanboy shouldn't talk about fire; did they fix the flame pisser?







