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Booh! said:

About Crysis...

It uses forward rendering for the lights and the sunlight is just directional lighting. No ray tracing:

The end result is an unrealistically flat image, the arm and the hat do not cast shadows. However, Crysis 2 was announced to (finally) implement deferred lighting:

http://www.incrysis.com/forums/viewtopic.php?id=27883

Deferred lighting in Killzone 2:

http://www.youtube.com/watch?v=LCEkoecEI8k

Pointless comparison. Lighting in Crysis is real-time calculated. Lighting in Killzone is baked in.