| Booh! said: About Crysis... It uses forward rendering for the lights and the sunlight is just directional lighting. No ray tracing:
The end result is an unrealistically flat image, the arm and the hat do not cast shadows. However, Crysis 2 was announced to (finally) implement deferred lighting: http://www.incrysis.com/forums/viewtopic.php?id=27883 Deferred lighting in Killzone 2: |
Pointless comparison. Lighting in Crysis is real-time calculated. Lighting in Killzone is baked in.








