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lestatdark said:
Squilliam said:
shio said:
Squilliam said:

To be honest I think that now would be the perfect time given the maturity o the console generation.

What do you mean about maturity? Flight Action games like HAWX haven't been selling great on consolles, and HAWX 2 seems to have bombed. If such arcadey flight games had "poor" sales, imagine a more complex flight game like Freespace 3 would do.

If right now is the perfect time, it's because of the PC Digital Distribution's growth, especially with a Steam partnership.

It'll be on consoles also, so the extra 1-3M sales would be a bonus they cannot ignore even if the PC version with Eyefinity / 3D vision surround is the superior choice. Besides, the engines etc have matured to the point where they can easily create the high definition assets quickly and efficiently.

Even though I don't disagree with your point of view, when it comes to consoles, I believe the biggest challenge for a game like Freespace 3 to come out on consoles would be it's control scheme.

As far as I can remeber, Freespace 2 had 25 inputs for Targetting, 22 inputs for Ship&Weapons and 44 inputs for misc controls such as Squad orders, different energy outputs for shields, engines, weapons, etc. 

Memorizing them all on the Keyboard was a challenge unto itself, and I seriously don't see how they can be simplified into the limited options of a console controller without losing the amount of control that you had in the previous games.


Kinect with voice commands could cover squad orders and sheild/power managment. But i agree it would be hard for a normal controller