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Pristine20 said:
IllegalPaladin said:

Okay so far it's decent, but I'm not liking it as much as Killzone 2. Perhaps it's the things they changed that tried to make it more like Call of Duty which are off putting for me?

- Health and sprint: The reduced health and sprint is frustrating. Frankly, I liked the partial regenerating health and blood bag med packs in Killzone 2 more than this junk.

- Weapons: They've added more weapons, sure, but I don't care for amost every weapon having burst. I usually tap the fire button to do bursts on my own or to shoot one or two shots at a time. Unless I'm mistaken, it would be nice if you could get more weapons per class. I'd much rather have a full-auto normal Helghast/ISA assault rifle than the three round burst and silenced version other classes get. Speaking of which, why does the sniper class get the full-auto Helghast assault rifle?

- Brutal Melee: While it looks cool in singleplayer, this seems rather gimicky in multiplayer. I had a game where there were three or four brutal melee's in a row with the next person killing the previous. While melee in Killzone 2 was hit or miss, brutal melee instant kills are an overused feature. At least give it a certain chance of happening when you melee or perhaps only if you melee somebody from behind or something.

-Medic: I like to play medic because it's not always about getting kills, but supporting the team. Unlike Killzone 2 where you could take out your revive zapper and hit an ally from a short distance, you have to get right up next to your buddy and hit the left on the d-pad. Reviving freezes you in place and you'll end up dying just trying to pick up an ally.

- Infiltrator: It's like the issues above make the infiltrator class extremely overpowered.

- Point scores: It's not a horrible issue, but I'd really like an option to turn off the points popping up on screen. I don't need that popping up or at least not right above my crosshairs.

- Killstreak perks: Does every game need to have special perks now?

- Matchmaking: Again, they took a good thing from Killzone 2 and removed it. We'll see how it goes once the game is out, but I'd much prefer being able to choose games and settings than using only matchmaking.

Also, why must they design their maps by putting the search and destroy objectives so close to the main spawn points?

Co-signed. I was beginning to think I was the only one who thought this way.

Great, I was beginning to think I was the only one thinking like that :P