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Khuutra said:
twesterm said:

And still, that's all irrelevant the original point.  Going back to those old games poses a significant danger of destroying that nostalgia.  FFVI has held up because the gameplay wasn't what made, but the beautiful sprite work, story, music, and characters what kept it good.  FFVII just looks so bad it doesn't have that luxury even if all the other stuff is good.

Your original point doesn't have any grounded basis, though, because FFVI still plays excellently, easily standing next to any pseudo-traditional JRPG's gameplay, and is almost a match for how well FFIV plays.


Yeah, but traditional JRPG gameplay isn't that good.  It's that hurry up and wait type gameplay with all the strategy set in menus before the fight and then mindlessly mashing A during the fight (and you may have used things like Runic and survived with no trouble, but I also survived with no trouble by mainly relying on input memory).

The thing FFIV had on FFVI was that every character felt different.  By the time you're through with FFVI, there are some characters that are better than others but they pretty much largely feel the same.  You have Gogo, Sabin, Edgar, good magic magic users, and bad magic users (well, and Umary when you're in the Fanatics Tower).  You don't really have a need to use those things that make the characters feel different because they are either bad, not worth the effort, or the spells you have is just better.  In gameplay at least, FFVI essentially shrunk the cast of 14 or so characters into five.