By using this site, you agree to our Privacy Policy and our Terms of Use. Close
evolution_1ne said:
zgamer5 said:
evolution_1ne said:

a non stupid idea GG could have done with the spawns.

keep the fixed spawn ares as a primary spawning method, and kept the spawn nades for "precision spawning", it makes it so that if one team just so happens to own all fixed areas which happens more often than not say to...oh I don't know absolute shit map design, the other team doesn't have to worry about being spawn raped, because they have no way out of their spawn.

and to balance the nades have on the map only visible by tacticians areas where you could and couldn't put the spawn points, like the assassination areas except away from objectives.

but alas, GG is more into destroying all that killzone a unique experience, they're more likely to add killstreak rewards, and more perks

i only play operations and warzone but the spawns are good. i never got spaw trapped. a team has never all areas of a map. first of all the map is to big and 12 players on a team cant take all of it. second of all the action tends to get consetrated on one place you wont have people all over the map(unless theyr noobs).

the game has a sense of killstreak rewards, well theyr perks, but considering people get them by getting 1 or 2 kills then its nothing really.

96 kills after I capped ALL spawn points, and your right, M82 or STA 52 with faster reload and increased bullet damage= complete massacre for anyone not a noob.

that map is an illusion of big, harvest day in bad company 1 was big. spawn trapping is rather easy

this game is way to easy, I hate it, miss the challenge of KZ2

its not the biggest map, and ofcourse you can spawn trap but it never happened to me. in warszone the spawns constantly change, and in operations people are playing the objective. im sure you can spawn trap in guerilla warfare but that depends if you make it their alive.



Being in 3rd place never felt so good