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ChichiriMuyo said:

It wasn't a massive success, but by those numbers it wasn't a failure either.  The average Wii game needs 500k sold to break even, Sonic Colors (Wii) seems well on its way to a million.


lol where did you hear they need to sell 500K to break even? A Wii game is fairly cheap to develop a high end Wii game can be developed for as little as 4-million and thats a high end game. I talked to HVS last year and they said that they made a killing on the Conduit. Now The Conduit did not break 500k and it is considered a massive success at High Voltage Software.

UbiSoft said if Red Steel 2 had sold 500k they would consider it a success, not breaking even a success. Developers and Publishers often set numbers for success, take EA they said if Medal Of Honour sold over 3-million copies it would be considered a success. Does that mean they had to sell 3-million to break even? No it meant 3-million was their bench mark.

I bet if a regular Wii game breaks 100K the developer is probably breaking even or doing better then even. A title that breaks 100K sold could make upwards of 2-million USD. Consider that a low budget Wii game can be made for around 400K sometimes less, a developer shifting 100K of those games is turning a wicked profit.

I'm sure Sonic Colors cost a couple Mill, it isn't the biggest budget game on Wii , but its not cheap. Either way it has made Sega millions and most definatly been profitable.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer