HappySqurriel said:
Games released to the XBox 360 already are taking full advantage of compression, and I doubt significant gains could be made without adding noticeable graphical artefacts in the game; and you can downgrade the graphical assets to save space, but to get significant gains you would start to notice the quality reduction. While we could argue about the specifics, at some point the problems introduced from reducing the data-footprint of a game would undermine the entire point of producing a graphically impressive system. With that said, memory is getting inexpensive but it isn't that cheap ... I could be wrong but I suspect that, while 4GB and 8GB game cards may be possible from launch, I doubt that the game cards that have enough capacity to do a straight port of a HD console game would be inexpensive enough to sell a game for the standard game prices without hurting the developer's margins on these games. This might not prevent Sony from porting first party games, because the margins of first part games are better (because of licensing fees) and they can justify any reduced revenue as platform building, but third party publishers are probably not as willing to cut into their margins or sell games for higher fees.
Obviously, this doesn't mean that these games won't eventually find their way to the NGP; but I see it as being something that will (probably) not be that common until memory prices are reduced further. |
Don't forget that flash based medium doesn't need duplication of data on discs due to almost instant seeking times while big parts of BR discs for ps3 are wasted on this to reduce loading speed.
Also there's a huge diffrence beetween SD card and cartridge:
SD card must survive few hundreds writes to each cell (and in case of smaller nands problems of losing data over time might arrise) while game cartridge is read only and must keep your data for all eternity.
PROUD MEMBER OF THE PSP RPG FAN CLUB







