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KylieDog said:

After much playing I have concluded that map design blows and have all the problems seen in KZ2 maps, the class abilties have just got stupid, weapon balance is crap, spawncamping is just as bad as KZ2 and that GG have done nothing to fix the problem of people just going for kills in objective games and still scoring as high as the people who tried to follow the point of the game.

 

Crap.  GG seem to be all visuals and worthless when it comes to gameplay side of things.

The other map (that ruined city or whatever) from the closed beta was much better. For some reason GG seems to just love making maps with small corridors and it's horrible, especially considering the retardism of being able equip 2 grenades, and even 3 when you fill your ammo.

The whole balance of the game was throw off by the fact that the health in this game has been reduced massively. All those guns with 50-100 in their clips should've taken a hit with the health decrease.

 

I'll agree with the visuals comment though - GG is so obssessed with graphics and aesthetics that the gameplay suffers because of it. People praise the visuals so much and while KZ2 got it's ass kissed so much because of it's technical achievements, the multiplayer suffered horribly in the end.

It's disappointing to see somethin with so much potential not reach that potential because this gen is so horribly in love with graphics. KZ3 is a good game but i don't think it'll be anywhere near some kinda god-status game.



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