By using this site, you agree to our Privacy Policy and our Terms of Use. Close
oniyide said:

@lordtheknight  oh come on man it wasnt THAT complex, I think it was just the addition of extra motion sensitivity that makes it feel like that. I for one welcome it. IMHO thats the way motion should play out, not all this on-rails crap we've been getting where the damn thing barely registers a movement. you might as well just plug up your classic controller. You dont get any immersion either way. I will agree on the sore part. You cant play that game too long, but you know what?? Screw it, America has weight issues anyway, some people could stand to use some kind of strenuous activity


No, I meant how the controls were done, not the Motion Plus. Pressing A and X at the same time to stop a sword swing is okay with buttons, but doing a swing with both the Wiimote and Nunchuck to block at a moment's notice is using a lot more body mass.

It's the square cube law. So making them work like buttons is too complex for whole arms, but are fine for thumbs.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs