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I would not say that EA's MySims is a simple game.  In fact it looks to be a complex game by most metrics.  It allows for user generated content, it has tons of customizability, it has complex computer-human relationships, etc.  MySims is also aimed for a more casual market than the usual "hardcore" staple.  I think MySims demonstrates that a complex game can be made with to work on the Wii.  In fact I think it goes further and demonstrates how a complex game built for older input schemes can be adapted to work on the Wii.


As for your second claim about big comanies focusing on casual games.  I think one look at the DS will reveal that that fear is unfounded.  In fact, looking at the US market, you did say US companies after all, I see very few "casual" games on the DS.  Comparing the US and Japanese markets side-by-side I see very few in one market and a growing mountain of casual games in the other.  If anything American companies have failed to get on the casual games bandwagon.

I think the greatest challenge to "complex" games on the Wii will be its input mechanism.  However isn't that what we all already knew?  I don't see why it should be any  harder than moving from 2-d to 3-d which required throwing out many good ideas and saw the death of equally many popular franchises and game mechanics.  So I would either revise your theory and say the Wii may not have the same types of complex games, or just give up on it altogether.Â