| lenardo said: the devs are having "problems" because they are afraid to take a chance on the wiimote. of course they could and can develop a traditional control scheme game-if they want to. the wii DOES have a normal controller attachment & can use the GC controller....i heard SSB is using the tradition control scheme. |
This is a large part of it, too.
The video game industry has formulas. Certain things work, and certain things don't, and even people who may not be visionaries can make fairly good games by simply following those formulas. You know those games with, say, 80-85 percent metascores that are pretty good and pretty succesfull? Many of those are incredibly generic games that went to "how to make an adventure, action, or rpg game" school, and were given enough time to recieve polish.
The Wii upsets that model. People who aren't especially creative -- just simply effective -- will have trouble adapting. And I totally agree it might be the downfall of the console. As Zelda: Twilight Princess showed us, the Wii can most definitely create a complex and interesting title. It's possible, obviously. But that may not mean that every Joe-shmoe developer can adapt.
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