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Khuutra said:
Boutros said:
Khuutra said:

http://en.wikipedia.org/wiki/Bandwagon_fallacy

Oh dear, turns out that isn't an argument either! Whatever to do.

Anyway since when is an opinion an argument?

'Cause you don't have any arguments either.

So unless you can prove that Metroid Prime wasn't inspired by Goldeneye...

I did make an argument, it's not my fault that you can't be assed to read it. Here, for your benefit, I will state it again:

In terms of structure the game could not possibly be more removed from Goldeneye. Goldeneye was a mission-based shooterfest based on the speed at which one was able to play, a corridor shooter whose controls were built around the ability to aim accurately within those narrow corridors with very few exceptions.

Metroid Prime was none of those things; it was not mission-based, it was not a corridor shotoer, and its pacing was much slower and more methodical. It was a Metroid game, and borrowed its construction entirely from Super Metroid.

In terms of mechanics, Goldeneye was (again) built to be a shooter first and foremost. One's ability to aim was paramount, and everything else extended naturally from that.

Metroid Prime, in terms of mechanics, borrowed more heavily from Ocarina of Time - thanks to the lock-on feature, one didn't need to worry about aim overmuch, and fighting enemies usually came down to knowing what weapons they were weak to (again, like previous Metroid games and also Zelda) and knowing how to dodge their attacks - the latter of which wasn't particularly possible in Goldeneye.

In terms of ability progression, Goldeneye had little to speak of - James Bond started and ended the game with the same abilities.

Metroid Prime was a Metroid game where you started off able to run, jump, and shoot, and built up an enormous repertoire of abilities that actively changed the way you interacted with the entirety of the environment, dynamically opening up new places to explore.

There is a difference between an opinion and an argument. What I've presented, more than once, is an argument, pointing out essential differences between the games in terms of design, mechanics, and progression. What you're offering is an opinion, which is to say you're restating your opinion and basically disavowing any need for agrument in the first place.

You can continue to illustrate your lack of perspective here if you wish, but until you actually have an argument your insistence can only amount to empty words.

Did you just write that now? Because I sure haven't seen that earlier in this thread.

Also I disagree with most of the things you said about Goldeneye. It's in no way a "corridor" shooter especially compared to most FPS nowadays. You had to find where to go next and some of the maps were rather big. You had objectives that sometimes required you to go back where you came from.

The controls were good back then.