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Khuutra said:
Boutros said:
Khuutra said:

Guys, Metroid Prime owes more to Ocarina of Time, in terms of combat, than it does to Goldeneye.

More, Goldeneye didn't "invent" the console FPS either - Turok: Dinosaur Hunter came before it amongst dozens of others. You can say that it was the first one really built around the limitations of a single control stick without the use of digital movement in the C buttons, and that would be true, but Goldeneye and Perfect Dark were multiplayer-focused mission-based bulletfests, while Metroid Prime was none of those things.

Metroid Prime was built with few (if any) of the traditions and gameplay models that defined RARE's shooters.

http://www.nintendoeverything.com/54427/

9. GoldenEye 007
Influenced such games: Metroid Prime, Call of Duty: World at War, The Conduit

 

Goldeneye "invented" the FPS genre as much as the Wii "invented" motion gaming.

Boutros, I do not care what Nintendo Everything thinks Goldeneye influenced. Metroid Prime owes more to Half-Life than it does to Goldeneye, and shares none of Goldeneye's play structure or focus.

If you would have actually read the article I posted, you would have seen that it was an article made by Nintendo Power who most likely have talked with the developers of Retro Studios in an interview and they said that Metroid Prime was influenced by Goldeneye 007.