Guys, Metroid Prime owes more to Ocarina of Time, in terms of combat, than it does to Goldeneye.
More, Goldeneye didn't "invent" the console FPS either - Turok: Dinosaur Hunter came before it amongst dozens of others. You can say that it was the first one really built around the limitations of a single control stick without the use of digital movement in the C buttons, and that would be true, but Goldeneye and Perfect Dark were multiplayer-focused mission-based bulletfests, while Metroid Prime was none of those things.
Metroid Prime was built with few (if any) of the traditions and gameplay models that defined RARE's shooters.