HappySqurriel said:
The amount of work required to make 3D graphical assets at the quality of current HD games, and the number of graphical assets required to produce detailed environments, dramatically increases the number of developers on a development team and the length of the project; and since the costs associated with employing a member of the development team represent the largest portion of the development budget, when you need to increase the size of your development team by 50% to 100% and increase the time to develop a game by 50% to 100% your costs skyrocket. Edit: At how big of an impact the gap has largely depends on how popular the early system is. If the 3DS is as popular as the DS currently is, the 3DS could sell 20 to 30 Million units before the NGP is released. If the XBox 360 sold this many units before the Wii released, even with how much more popular the Wii was, it would have taken the Wii 3 to 4 years to pass the XBox 360 in total userbase. |
20 million units is never going to happen - DS sold just over 10m in it's first full year... at a lower price then the 3DS. The 3DS has like, 6 -8 months headstart on the NGP with no Christmas headstart either. I'd guess it'll be about 7m ahead WW once NGP launched in Japan, but that's all speculative anyway :P.
I've just not seen much to say NGP dev costs is going to cost significiently more then the 3DS (Which developement costs are relatively high for a handheld). We've seen porting takes next to no time whatsoever, which suggests that the tech / engine / graphical assets for companies already invested heavily in PS3/360 development should be easily transferable. Any difference could easily be a moot point if NGP games cost a bit more at retail too anyway, and if they sell more via digital means with higher profit margins.
I'm not saying NGP won't cost more, just that there is absolutely nothing yet to suggest we should just assume costs will be double that of the 3DS, or on par with the PS3, or will take twice as long to develop. The only evidence we've seen thus far is ports taking 1-2 weeks and a few of the more tech-savy developers speaking good things about the device.
HD graphics arn't the only thing which drive these development costs up either, albeit they're a contributing factor. There are PS1 and PS2 games which cost $20m to develop and HD games which were made on a 7 figure budget, so clearly theres plenty of other factors to consider, namely the nature of the game and it's 'scope'.







