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Degausser said:
HappySqurriel said:

Until the price and release date of the NGP is announced I don't think much can be said about the viability of the NGP ...

Essentially, if the price is high enough, the release date is late enough, and the 3DS is popular enough, after the NGP is on the market for a year the 3DS could be selling 3 times as many systems on a monthly basis and have a userbase which is 5 to 6 times as large; and when you couple this with the NGP having much higher cost to develop games, with much longer development timelines, it would be very difficult for any publisher to justify developing games for the NGP.

In contrast, if Sony somehow releases the NGP at near to the price of the 3DS, and is able to release in the not too distant future, both systems could be viable and the generation could be much closer than the previous one.

 I don't think there is a big enough gap to really impact the long-term sales of either console. I mean the 360 had a year on the Wii and we've seen how that worked out. I think with both systems high launch prices, aside from launch month, neither will be posting big enough sales to gain any significient advantage. Looks like they're both going to have as many Christmas's as one another, which is the most important thing (Wouldn't put it past the NGP coming 2012 in Europe though).

 But I more quoted you to see if anyone can shed some light on PSP2 actually being more expensive to develop for. WE know 3DS developement costs have gone up alot relative to the DS, now apparently comparable to those of the Wii. While logic says that NGP being a strong system means more cost, surely those costs are driven down by the fact that alot of the tech used on PS3/360 games is easily transferred across. At least that seemed to be the story coming from Konami, SEGA, Capcom with their ports to the device and Epic / Id when asked about the thing.

 Until we know more about the NGP I guess it's a bit too hard to judge. 3DS seems to have alot of the Japanese publishers on board but the western world (Minus Ubisoft) still seems a bit cautious. I guess we'll get a better idea of publisher support at E3 and TGS but that's ages away :(.


It isn't the "technology" that makes HD console games expensive ...

The amount of work required to make 3D graphical assets at the quality of current HD games, and the number of graphical assets required to produce detailed environments, dramatically increases the number of developers on a development team and the length of the project; and since the costs associated with employing a member of the development team represent the largest portion of the development budget, when you need to increase the size of your development team by 50% to 100% and increase the time to develop a game by 50% to 100% your costs skyrocket.

Edit: At how big of an impact the gap has largely depends on how popular the early system is. If the 3DS is as popular as the DS currently is, the 3DS could sell 20 to 30 Million units before the NGP is released. If the XBox 360 sold this many units before the Wii released, even with how much more popular the Wii was, it would have taken the Wii 3 to 4 years to pass the XBox 360 in total userbase.