Darth Tigris said:
And while manufacturing can be streamlined and component parts get cheaper, there is a LIMIT to how low they are going to drop during the lifetime of the console. There is a reason why PS2 price drops kept getting smaller and smaller as the system aged ($299-199, $199-$179, $179-149, etc). PS3 sales aren't slow enough to make such a desperate move as they were in early 2007 or 2009. |
It seems also that the whole Playstation losses has been interpretted by some as 'Sony is being good to the gamer by deliberately not taking a huge profit'. I.E. Any price cut is of course at a service to the gamer. So therefore a $199 PS3 is infact Sony showing moral ascendance in the game industry.
If you look at the PS3 $600 or E600 to $400 / E400 price cut it was a 33% cut. The following cut two years later was a 25% cut from $399 to $299. Following that trend the price cut two years after that would be $249 and E249 which would be a 16% cut. If they cut the price to $199/E199 it would again be a 33% cut which is relatively as big as their first which also bucks the trends of the PS2 price cuts you listed.
Another thing people assume is that process shrinks are always cheaper than the previous version. That isn't true, AMD actually cancelled a few chips for 32nm which were going to be more expensive than the 40nm version and they get the benefit of the extra switching speed and lower power useage to increase performance of which Sony has no such luxury. It is possible that the 32nm shrinks for the RSX and Cell processor will be of marginal benefit to the actual cost of production as every process shrink gets more expensive as time passes as more investment is required to reach each new node.
Tease.







