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You need power first to innovate. Reliable speech recognition needs a lot of resources. Hi-res low latency kinect processing needs a lot of cpu cycles and memory. Imagine what you can do with a 1280x768 60fps kinect. You want innovative realistic AI, you need memory and cpu cycles for that. 60fps 3D same.

The problem with games nowadays is that all the extra power goes to producing better graphics first. The cell spe's are mostly just used to help the graphics pipeline instead of using them for innovative gaming experiences.

We need more power and less focus on graphics to get away from only interacting with the world by shooting/hacking and choosing standard canned resposes in 'conversations'.