zarx said:
And sacrifices always have to be made when moving a game from PC to consoles and more than just aiming if you want to make the game play good on a console. And considering Dungeon Siege has traditionally been more of an tactical RPG (Dungeon Siege 2 less so and that was a worse game) so the fact that Dungeon Siege 3 is now pretty much a straight up action RPG with some tag alongs I would say it's fair to say that the PC version has been gimped so it plays well on consoles. Does that mean it won't still be a fun game and be great on PC? No but to say the game hasn't been gimped to make it for consoles is a lie. As for Too Human's combat I have never played it myself but considering it was pretty much universally panned and many of the complaints about the game I heard was about the combat so forgive me if I don't take your word for it... |
aRPG (aRPG as roughly defined as Diablo-like, not the aJRPGs) is my favorite genre, and I have played virtually everyone ever released, included some real stinkers. Most have been played on PC. The Snowblind games demonstrated that the console was a viable aRPG platform. Sacred 2 was a much better experience on 360 than PC.
Too Human gets irrational hate and is the most criminally underrated game of all time. Given my stated bias for the genre, Too Human is easily a top 5 game this gen. Currently, I have it rated 2nd behind Mass effect series and just ahead of Borderlands. So much was right with that game; of course it also had its fair share of flaws. That said the combat was perfect. Skill trees could have used work but the combat was spot on.
Mouse is good for pointing and selecting. Not so good for moving. Keyboard sucks as a control device - and yes I was exclusively a PC gamer from the post-2600 era until last gen, mainly because the joypad is even more shitty of a controller than the keyboard.








Dammit, I really enjoyed the first two.