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KZ2 had some of the greatest multiplayer aspects, but the fact that it felt like you were wading in jello, and a few balancing issues, kept it from being the greatest. 32 Players was awesome as well, it felt like a faster-paced Bad Company 2, but it had it's problems in the smaller maps.

KZ3 fixes all of these by not making TDM and Warzone such a clusterf*, but still having a good amount of players on either side. Guerilla also seemed to have learned a lot from the private beta, but we'll see how well they did in the upcoming Public Beta on February 2nd.

BTW: can someone who got in the KZ3 beta tell me; did they fix the rocket wh*res in KZ2? Nothing like defending the assassination target for 59 seconds before some kamikaze assault comes bursting in at the speed of light to ruin all the hard work.



"Being single is easier on the gaming life, and the wallet."