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disolitude said:

Out of the 3 PS3 action exclusive visual powerhouses, I only give props to Uncharted 2. That game is the real deal.

The other 2...

Sure it looks amazing but Killzone 2 has rediculously small areas and gun battles are much smaller in scope than a lot of FPS games I like to play. Open up those gunplay areas and include lots of enemy AI units Guerrilla and then lets see what  happens to the visuals.

And god of war 3 has static camera. Sure they can polish the shit out of the 1 perspective you are allowed to see but not being able to move the camera takes away from the visual engagement and actually hurts the visuals in my books.

As far as Crysis 2, its gonna look good on consoles but anyone expecting industry leading level visuals(on consoles) may be dissapointed. Crytek engines have always been resource hogs and consoles don't pack enough firepower to allow this game to soar as high as it can.

that Kz2 level is REALLY big, with lots of open areas and it can support 31 AIs running around and shooting you in Elite difficulty. Level design in Kz2 does NOT mean the game can't do it, you'll see this in Kz3.

even if the game has a static camera, the game runs @60fps most of the time, and with the level of detail, and effects, you can't say the game isn't a powerhouse...in fact, the game won most of the graphic awards in 2010... pretty sure that if you cut the framerate to 30fps, you can have a free camera with that detail, and much more.

talking about LOT comparison, which is pretty interesting btw.... to me, it looks that KZ2 does much more things better than Crysis 2....

Anti-Aliasing: Kz2 does a proper QAA all the time, while C2 is selective and does not affect the whole screen.

Texture Filtering: Check this images...compare this C2 screenshot

http://www.lensoftruth.com/wp-content/gallery/h2h_killzone2_vs_crysis2/image8.jpg

with this Kz2 screenshot

http://www.lensoftruth.com/wp-content/gallery/h2h_killzone2_vs_crysis2/image10.jpg

Particles: Check the explosion comparisons, clearly Kz2 has the advantange on this.

Polycount: Again Kz2 looks to exceed C2 in this department.

http://www.lensoftruth.com/wp-content/gallery/h2h_killzone2_vs_crysis2/image14.jpg

Post-Processing: I don't even have to compare this.

And the action in Kz2 is much MUCH bigger than the action in C2....

besides all this, WTH happens at the beggining of the video in C2 when the guy shoots the window? why does it explodes into pieces!? the same happens with everything destructible, the LCDTVs have more "life" than the actual enemies! it takes like 10 bullets to destroy a LCD panel...try to shoot to a light source and see if that light source dissapears...this exact details are the things that shows how downgraded the cryengine3 is on consoles.



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