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IMU1808 said:
Lafiel said:
IMU1808 said:

You know this is insane, right?

Sensors:

All of those sensors are in the PSMove which is 50$ at retail. That's all of the sensors of the PSMove and everything else that makes up the controller...

Processors: 

It's using a chipset that's inline with the iPhone 4 which also has 512MB of ram which I might add. huge for a portable. The iPhone 4 in it's entirety is less than 180 to manufacture...

I don't know about the rest of the stuff.


I'm not sure why people only seem to focus on manufacturing costs (which btw are dependend on how many units are produced - the iPhone4 for the tech it uses probably has the lowest possible per unit production costs, because of the ridiculous amounts of units that are produced)

there is sooo much more to put into the equation:

R&D costs, markteting costs, shipment costs, licensing costs, (for companies with less liquidity than Apple) loans/interests  - and then there are the retailers who also want to make money by selling the stuff

Apple is selling with a huge profit, but they still need way more than 180bucks per unit to get it into the stores and to get the customers into the store


I understand that Apple is spending more than 180 to sell an iPhone but I'm talking solely about making an iPhone VS an NPG. 

If NGP was 500 to manufacture like SONY stated, then considering everything else you'd have to throw in one can only conclude that SONY is suicidal. I'm just working off the only estimates that we have an the fact that SONY stated this thing would be considered "affordable" and the spoke against the 599$ price tag of the PS3. 500$ =/= seem "affordable to me in any light when it comes to a game system and I payed that much for my PS3 years back.

Yes but Apple have to recover all those costs in relativly short period of time until new shiny updated isomething comes out. Game consoles producers can recover those costs over much longer lifespan of their machine.



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